The Partisans

When they poured across the border I was cautioned to surrender This I could not do I took my gun and vanished.

At the moment this is a sandbox for preliminary ideas about Beth's next campaign. Eventually it will become a landing page for all the important campaign stuff, so don't put anything here that you would be sad to see get deleted when that happens. Use the discussion page to ask questions and make suggestions.

Player Characters
For those who are starting to settle on character concepts, names, builds, etc., feel free to make a page for your PC and to talk character connections, etc. on its associated discussion page. If you don't have a name yet but want to make a page anyway, we can always set up a redirect later.


 * Euclid Brash (Old Elvis + Chuck Yeager but in space)
 * Reg (Drabatan politician)
 * Mah'li (The Dark Force User)
 * The Droid with a Soul
 * The Droid with an Existential Crisis
 * The Imperial Defector
 * The Shapeshifting Force-Using Melee Fighter Guy

Setting Basics

 * Loose sequel campaign to Doomsayer. All events, characters, etc. of that campaign are considered canon.
 * Surviving Doomsayer PCs will likely make cameos and you can portray them when/if they do
 * Starting time frame 8ish BBY (approx. 11 years after the events of Doomsayer, 1 year after the Obi-Wan Kenobi series). I am open to modifying this but would generally prefer to move later in the timeline (i.e. closer to events of Andor and Rebels) than earlier (i.e. closer to events of Jedi Fallen Order).
 * Your characters are people who are involved with the early stages of the Rebellion (potentially the Path?). I am very open to suggestions about what this looks like for your party. Possible interests I've heard expressed:
 * Doing more with ships and space combat
 * More espionage stuff
 * At least some PCs will be Force users
 * At this stage, resistance against the Empire exists all over the galaxy but is still somewhat fragmented and disorganized, mainly taking the form of a lot of small-to-medium-sized insurgent groups fighting back in different ways in their local area. The different groups don't necessarily talk to each other, have a coordinated strategy, or even have a clear picture of other factions that exist. Your characters are part of a rebellion, but not necessarily the Rebellion. Nobody has really collected enough resources all in one place yet to make a Battle-of-Yavin-style fleet - maybe something like that becomes a long-term goal?
 * Generally aiming for a lighter tone and a more episodic structure. There will still be metaplot and plenty of angst and drama to go around, but I want to lean harder into the swashbuckling adventure elements of Star Wars this time. Rebels is a pretty good tonal match for what I'm after.

System and Chargen Basics

 * You may choose any character class from Age of Rebellion, Edge of the Empire, or one of their supplements. No Force and Destiny classes this time. Force-sensitive PCs are permitted, but must gain their Force sensitivity by purchasing a universal specialization in addition to their career specialization.
 * Force-sensitive PCs may earmark a "base" Force power that they may purchase and improve without needing to find a teacher. For other powers, you will need to find someone to teach them to you. Talk to me outside the game and I will craft plots to facilitate this.
 * Regarding the purchase of multiple Force-related universal specializations, let's go with this for now unless someone comes up with a better way to do it: When purchasing a specialization that would otherwise give no initial benefit (i.e. you already have Force rating 1), you may choose 3 additional class skills. (Decreased by 1 from the usual because picking the skills yourself gives you the benefit of avoiding overlaps, which would otherwise be rare for a third specialization.)
 * For the most part we will continue to use the FFG Star Wars/HouseRules we have established with a few modifications:
 * All PCs have Duty. Force users additionally have Morality.
 * Each PC has a starting Duty value of 5. You cannot trade Duty in for XP or credits at the start of the game.
 * Likely making more use of emotional strength and weakness, triggering Morality, etc. - to be discussed further in conjunction with the players of Force-using characters.
 * Additional house rule: Species Variations - At character generation, you may make one (and only one) of the following adjustments to the characteristics of your chosen species:
 * If your species begins with an equal spread of characteristics (all 2s), reduce one characteristic to 1 and increase another characteristic to 3, and subtract 10 XP from your starting XP value.
 * If your species begins with the unequal "1, 3, and a bunch of 2s" spread of characteristics, you may make one of the following alterations:
 * Begin with a spread of all 2s in characteristics instead, and add 10 XP to your starting XP value.
 * Swap the 1 OR the 3 to a different characteristic - choose one, not both. There is no change to your starting XP if you make this adjustment.
 * All PCs will be granted 30 bonus starting XP, which may be used to purchase skills, talents, Force powers, or specializations. It may not be used to increase characteristics, or to purchase skill ranks past 2 (unless this is hugely problematic for someone's build; tell me if it is).
 * Per session XP awards of ~10, targeting a campaign of at least 50-60 sessions.

Miscellaneous

 * By popular demand (okay, from one person) I'm bringing back rumors. For those who don't remember this from Black Cat Blues, this is a concept borrowed from Unknown Armies in which we maintain a document of little bits of gossip, intel, urban legends, and tall tales your characters might have heard in their travels. They might be true, false, a distortion or misinterpretation of actual facts, A TRAP!, or any combination of the above. Any one of them can function as a story seed. When we get closer to the start of this campaign, I'll put up a wiki page for them with a few examples and then everyone can go nuts adding their own. Who knows, your rumor might grow up to be a one-shot or a whole story arc one day...