Rhen

Rhen is a female Zabrak and a Nightsister from Dathomir. She broke free from the detention center in the Jedi Temple in the midst of the Great Jedi Purge and joined up with the other PCs in order to escape and survive.

Vesper Syl’tine is a 16-year-old Bothan male. He is 1.5 meters (4’11”) tall and 41 kg (90 lbs). His fur is orange with lighter bands – resembling that of a tabby cat. His snout is smaller than average – certainly not flat, but remarkable for the species. Although science does not support any association of these physical traits with mental capacity or personality, the combination of orange tabby coloration and flat face is traditionally associated with Bothans who are unusually easy to deceive and manipulate. Stereotypes being what they are, few Bothans (and even fewer people of other species) will openly admit to buying into them, but there are countless jokes (most meant in good fun, some mean-spirited).

Rhen Character Sheet
Career (Specialty): Guardian (Warden); Nightsister

Characteristics: Brawn 3, Agility 2, Intellect 2, Cunning 2, Willpower 3, Presence 1; Force Rank: 1

Skills: Coercion (Will) 1, Cool (Pr) 1, Discipline(Will) 2, Melee (Br) 1, Survival (Cun) 1

Career Skills: Coercion (Will), Cool(Pr), Discipline (Will), Resilience (Br), Stealth (Ag), Survival (Cun), Vigilance (Will), Brawl (Br), Melee (Br), Lore (Int), Underworld (Int)

Wound: 0 of 13 Threshold

Strain: 0 of 13 Threshold

Zabrak Talent
Fearsome Countenance: Add automatic Triumph to all Coercion checks.

Nightsister Talents
Summon Item: As a maneuver, summon or dismiss a ritually prepared item.

Ichor Blade: Chosen Melee or Brawl weapon gains Cortosis and Pierce 2 qualities, and reduces its critical rating by 1 (to a minimum of 1). If the weapon is ever lost or destroyed, Ichor Blade can be applied to a new item (with a 1 hour ritual).

Improved Ichor Blade: Chosen weapon also gains the Sunder quality and Defensive 1 quality, and increases its damage by 2.

Ichor Transfusion: Once per encounter, may perform Ichor Transfusion maneuver to heal any number of strain by suffering that number of wounds +1. May instead heal any number of wounds by suffering that number of strain +1.

Enhance Talents
Basic Power: When making an Athletics check, may roll an Enhance power check as part of the pool. User may spend light/dark pips to gain success or advantage (user's choice) on the check.

Morality: 50