Talk:The Partisans

How to use this page
Put your questions and ideas for the new campaign here. "Add topic" makes a new heading if you want to help keep things organized. It's also handy if you sign your comments so we all know who's talking (use 3 tildes at the end of the line and it will add your user name). Looking forward to another fun campaign with all of you! Belovedporcupine (talk)

The Test Pilot
My preliminary character concept is a human Ace (Rigger). He's an aging fighter test pilot who has spent most of his post-military life building a custom starfighter (roughly modeled on the A-wing, but with some differences). I'm pretty sure that when the game starts he doesn't have access to that ship. Either he had to abandon it when the Imperials moved in and will need to retrieve it as part of an early mission for the Alliance, or elements of the Alliance found and impounded it and are refusing to return it until he proves himself trustworthy.

I'm not really interested in spending all my time rolling dice to see how awesome I make my ship (Noel and Eric K. enjoy that sort of thing more than I do), so I'm kind of cobbling together a milestone system wherein every time we successfully carry out a mission focused on my Duty (still kind of sorting out exactly what that means, as the Duty system has some vagueness around how much and for whom it increases and when), I pick a new upgrade from a pre-built list and apply it to the base starfighter (with the acquisition of the prototype being the first of these milestones). This is intended to abstract stealing supplies for my personal project while carrying out the official mission, with the work itself taking place off-screen during downtime (starting with Intellect 4 + Mechanics 2, my mechanical capabilities support this narrative). This is obviously contingent on group buy-in and GM approval.

As I was tinkering with this little system, it occurred to me that it might be useful for other characters who are similarly focused on personal goals beyond those of the Rebellion - including those Force sensitives who need special training to buy new Force powers.

I'll probably eventually work up some thing that causes my prototype to malfunction in entertaining ways now and again, but I've probably already devoted more thought to this than I should have at this stage.

Dayzdark (talk)

Character Generation Thoughts
I feel like one of the biggest bottlenecks in character generation is how difficult it is to play outside of a species. If you have a 1 Brawn, 3 Cunning species that you want to play for the background, you're heavily locked into playing a social character regardless of if that is what you want to do. I want to throw the idea around of being able to flex those starting characteristics a little bit. My thought is to reduce each characteristic by 1 and then allow players to add those points as they see fit before spending starting XP on characteristics (impose a maximum of like 4 or 3). Obviously there would be a minimum stat of 1. This would allow races with a specialty, like Wookies, to still have a nod to it without that being the overwhelming characteristic. I also think this would help a lot of the "generalist" species to be a little more useful and that this could encourage more use/purchase of skills and talents instead of dumping every single possible point into characteristics.