The Partisans

When they poured across the border I was cautioned to surrender This I could not do I took my gun and vanished.

This is a sandbox for preliminary ideas about Beth's next campaign. Use the discussion page to ask questions and make suggestions.

Setting Basics

 * Loose sequel campaign to Doomsayer. All events, characters, etc. of that campaign are considered canon.
 * Surviving Doomsayer PCs will likely make cameos and you can portray them when/if they do
 * Starting time frame 8ish BBY (approx. 11 years after the events of Doomsayer, 1 year after the Obi-Wan Kenobi series). I am open to modifying this but would generally prefer to move later in the timeline (i.e. closer to events of Andor and Rebels) than earlier (i.e. closer to events of Jedi Fallen Order).
 * Your characters are people who are involved with the early stages of the Rebellion (potentially the Path?). I am very open to suggestions about what this looks like for your party. Possible interests I've heard expressed:
 * Doing more with ships and space combat
 * More espionage stuff
 * At least some PCs will be Force users
 * Generally aiming for a lighter tone and a more episodic structure. There will still be metaplot and plenty of angst and drama to go around, but I want to lean harder into the swashbuckling adventure elements of Star Wars this time.

System and Chargen Basics

 * You may choose any character class from Age of Rebellion, Edge of the Empire, or one of their supplements. No Force and Destiny classes this time. Force-sensitive PCs are permitted, but must gain their Force sensitivity by purchasing a universal specialization in addition to their career specialization.
 * Force-sensitive PCs may earmark a "base" Force power that they may purchase and improve without needing to find a teacher. For other powers, you will need to find someone to teach them to you. Talk to me about this outside the game and I will craft plots to facilitate this.
 * For the most part we will continue to use the FFG Star Wars/HouseRules we have established with a few modifications:
 * All PCs have Duty. Force users additionally have Morality.
 * Each PC has a starting Duty value of 5. You cannot trade Duty in for XP or credits at the start of the game.
 * Likely making more use of emotional strength and weakness, triggering Morality, etc. - to be discussed further in conjunction with the players of Force-using characters.
 * I will grant bonus starting XP in the neighborhood of 25-30 XP - exact value TBD. This bonus XP may be used to purchase skills, talents, or specializations. It may not be used to increase characteristics.
 * Per session XP awards of ~10, targeting a campaign of at least 50-60 sessions.