Doomsayer Session 0

27 March 2022: A preliminary session to lay ground rules and build character connections

House Rules and Social Contracts
Doomsayer uses the following house rules and other agreements:
 * XP will generally be spent at the beginning or end of the session. However, players can expend a light side Destiny point to spend XP in the middle of a session instead, to represent their character conveniently developing or improving a necessary skill relevant to the situation.
 * Pocket change rule: At the beginning of the first session only, roll d100 and add that many credits to any of your PC's remaining unspent credits.
 * All Force users, whether they are Jedi or something else, will use the Morality system as written with two minor modifications: Fear checks do not apply (see below), and at the GM's discretion PCs may be granted an increase in their Morality for performing especially noble, heroic, or enlightened acts. We may revisit this later after we see how Morality works in actual play.
 * At this time we are disregarding Obligation, Duty, and Fear entirely, as well as any of the optional rules for triggering Morality or Motivations. All of these things will still be in play, but handled in a more abstract and freeform manner. If anyone purchases a Talent or other power that runs on provoking Fear checks, we will come up with a way to make the ability still work similarly but with a more narrative focus so we don't make the power useless.
 * Quorum for running a session is 5/8 players. We start a session as soon as 5 people have arrived and are ready to play. Every effort will be made not to delve deeply into plots that are intimately tied to a PC's backstory without that PC being present and involved.
 * Tone and subject matter will generally be consistent with Star Wars canon (e.g. PG-13 rated, gruesome and dark things are implied but tend to happen offscreen). Talk to Beth privately regarding any lines and veils beyond that.
 * Sessions are being audio recorded but will not be made publicly available in an unedited form. Z is still deciding what, if anything, he wants to do with the recordings. If they are ever posted publicly or semi-publicly anywhere he will edit out interruptions, OOC tangents and digressions, players' personal details that come up in conversation, etc. first. Talk to him if you want access to the raw files for personal use.
 * If somebody wants to make character name tents for use during the first few sessions it would be awesome, but I don't have time to do it.

Character Connections
During the incident that occurred at Vic Dantor's mining camp, Vesper Syl'tine was present in the company of the Jedi Master who destroyed the mining equipment. The Master in question had a previous padawan who had met with a bad end, and after the disappearance of Vesper's master Zernvik, was auditioning Vesper as a possible replacement. Vesper still does not know all the reasons behind why the incident happened, but the Jedi Master told him that Vic's company was mining for resources that were destined for the Separatist supply chain. Vesper ran away when things got heated and was not accepted as the Master's new padawan after that. (Z still needs to define more about the Jedi Master who flipped out and I will put it here when he does.)

Prior to the Clone Wars, Nawah Masin was hired to negotiate a deal with Vic's brother Ori, and met Vic in that context. Nawah and Vic have crossed paths several times since but have not seen each other in a few years. Nawah is also familiar with Vesper, Efnir Kis, and Somi Amersu, since she has bailed all of them out of trouble they've gotten into in the past. Her main allegiance is to Vesper, as a favor to Zernvik who she knew prior to his disappearance. Nawah is not aware of Nomi Amersu's existence.

Brawln has been hanging around the Jedi Temple for about three months, following up on whatever Firith Mobak hired him to do. There are rarely any Wookiees at the temple so his presence is difficult to miss for anyone who has spent any time there recently. At some point during this time, Vesper found out that Brawln was a private investigator and tried to convince him to look into Zernvik's whereabouts. This did not go anywhere since Vesper doesn't actually have any money to hire Brawln with. When HC-7 temporarily malfunctioned, Nomi tried to service the droid, but was unable to figure out what was wrong with it. Brawln is not aware of Somi's existence.

Starting Locations
When Order 66 is executed:
 * Somi and Vesper are away from the temple following a late-night investigation session that turned into a late night of carousing with Vesper's friends. They passed out on someone's couch and woke up realizing they were late for their duties at the temple. As they approach, they see fire...
 * Brawln is also outside of the temple, having just discovered an important piece of information he needs to share with Firith. He hurries back but he might be too late...
 * Nawah is also looking for Firith, having just returned to her apartment to find it ransacked. She is in a reception area inside the temple waiting to see him.
 * Vic is in a different meeting room in the same wing of the temple as Nawah, arguing with a clerk about the recent destruction of his mining operation.
 * Nomi woke up early from a nightmare, and is worried because her sister hasn't returned to the temple yet. She is in the Room of a Thousand Fountains trying to calm herself.
 * Efnir wakes in the early morning hours knowing Saesee Tiin is dead, and that the catastrophe the Iktotchi have feared for years is now upon them. Unable to find Somi or Vesper in the dormitory, he goes looking for Nomi, gathering supplies as he goes.
 * Nick's dude (Jellybean?) is being held alone in the Jedi Temple detention facility.

Next: Doomsayer Session 1