Doomsayer Session 34

21 May 2023: The PCs repel an Imperial ambush, then begin to plan the Sindonese evacuation from Sura Sindo so the All-Furnace can be destroyed. They call on every one of their allies - and make a few new ones - in preparation to commandeer the Imperial fleet in orbit.

Previous: Doomsayer Session 33

Plot Summary
Coming soon

Things to Remember

 * The LAAT/i is parked on a nearby island and is being used to store the scuba trooper armor, blaster rifles, and 8 of the jet packs. It has suffered considerable hull damage and will need to be repaired before it can be safely flown for a long distance again.
 * Efnir purchased the homebrew Flying Lightsaber signature ability which works as follows - once per session, spend 1 Destiny point to activate it for one scene as follows:
 * To wield weapons with Force Move, Commit 1 Force die. While committed, you extend the duration of Move to wield melee or brawl weapon with the Force out to short range. When committed, chose either Magnitude or Strength. If Magnitude, can increase number of weapons wielded up to a number as if 1 pip was spent on the Magnitude upgrade. If Strength, then can increase silhouette of the weapon similarly. Can only chose 1 (as if 2 pips were spent on Move, 1 to activate base power and 1 for upgrade).
 * Weapons wielded this way use Discipline (Will) instead of the usual die pool (because it is using the Force). Weapon passive abilities remain such as Pierce, Superior etc but not if it requires wielding in a hand such as Defensive. Critical remains determined by the weapon stats. Activated abilities such as Burn, Blast, Linked, Auto-fire etc. are not usable (this takes their place). Talents that require the weapon to be held also do not function such as Parry or Reflect (unless character also holding different weapon in a hand to use that way).
 * To make an attack chose the target with the highest difficulty defensive die pool and upgrade the difficulty by 1. Base difficulty is 2 as with other melee attacks. If attack is successful, can spend 2 advantage or 1 Triumph to hit either the same target or another within range (like with auto-fire). Can be activated multiple times if multiple weapons are wielded.

Next: Doomsayer Session 35