Nawah Masin

Appearance
Nawah is a tall Mirialan, standing around 5’11” inches in height with an athletic build. She has dark purple hair that reaches to her mid-back, though she regularly styles it and rarely wears it completely straight. The woman has dark green skin and bright orange eyes. She generally wears professional-looking clothing, though she tends to wear some form of physical protection under all of that fancy clothing.

To most non-Mirialans, the most distinctive feature of the woman are her tattoos. She has several geometric tattoos covering her face, neck, and even her arms and hands. These are the traditional Mirialan tattoos that tell the story of an individual’s life. Most of the tattoos are circular or triangular in nature.

History
Nawah Masin was born on Mirial approximately 25 years ago. Her mother worked in finance while her father was a member of the planet’s military. Her family supported the Galactic Republic during the war, much like the planet itself. She had a reasonably happy childhood and didn’t want for much. She learned the art of negotiation and finances from her family, as was expected of her. Time passed, and the war dragged onwards. During the war, she lost her father to the war on a military expedition. He had risen high enough to be one of the Republic’s many generals and was something of a hotshot pilot. His ship was destroyed in battle.

Nawah inherited at least a little bit of her father’s impulsiveness, at least when it came to adventure, and would spend the time she wasn’t studying outside on all sorts of childhood adventures. Some of these were more dangerous than others, and she got into her fair share of mischief, but it ultimately led to a child who was reasonably good at getting into and out of trouble with either by raw athleticism or by talking her way through the problem.

Nawah learned a lot about negotiation and tactics from her mother, and as used that information to start a career as a deal broker and negotiator. She ultimately established herself on Coruscant where she helped broker deals between all sorts of parties, ranging from political to financial to personal dealings.

She would find herself being employed by the Jedi on occasion as the Clone Wars ramped up. The Jedi couldn’t always afford to send a Jedi negotiator along on some of the more political missions, and her skills had become well-known enough to be employed in such a manner. She eventually befriended a Twi’Lek Jedi named Firith Mobak who called for her on a number of such missions. The two became good friends and learned much from each other. They would be sent on political missions to bargain for supplies and even to negotiate with different planets to fight against the Separatists. She worked with other Jedi and clients as well, though Firith was her primary contact.

Nawah had earned enough credits to set herself up well, but a few days ago she returned home to the news of her mother’s disappearance. She would start putting in place plans to return to her home planet to investigate, but those plans would be placed on hold.

The Day of the Game
Nawah returned home from her last meeting, planning to leave the planet in a couple days to meet with the Mirial government. As she walked inside, she would see that the place had been completely vandalized and looted. A note was left on her now-demolished bed threatening her death.

Gathering up what few things she still had that were salvageable, Nawah made her way to try and locate Firith. As she arrived at the Jedi Temple, three fateful words were spoken:

“Execute Order 66”.

Career, Characteristics and Skills
Career (Specialty): Consular (Arbiter) - Taken for the fact it is the only significant Negotiation tree in the game. Nawah is not a Jedi.

Characteristics: Brawn 2, Agility 3, Intellect 2, Cunning 1, Willpower 2, Presence 4

Skills: Cool (Pr) 1, Discipline (Wil) 2, Leadership (Pr) 1, Negotiation (Pr) 2, Perception (Cun) 1,

Career Skills: Cool (Pr), Discipline (Wil), Education (Int), Leadership (Pr), Lightsaber (Bra), Lore (Int), Negotiation (Pr), Perception (Cun), Xenology (Int)

Derived Stats
Soak: 2

Wound: 13

Strain: 12

Force Points: 0

Arbiter Talents
Savvy Negotiator (1): Remove 1d6 (Black Die) per rank of Savvy Negotiator from all Negotiation and Streetwise checks.

Congenial (1): May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks by an equal number. Strain suffered this way cannot exceed ranks in Congenial.

Nobody’s Fool (1): May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody’s Fool.